A psychological game of deduction and deception. Great for large groups who love to argue and strategize.
Note:Zero mess. A purely verbal game that can be played sitting in a circle.
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Assign roles: 1 Narrator, 2 Mafia, 1 Doctor, 1 Detective, remaining are Townspeople.
Everyone closes eyes. Mafia wakes up to eliminate someone. Doctor saves someone. Detective investigates someone.
Narrator announces who was eliminated. Townspeople discuss and vote to eliminate a suspect.
Mafia wins if they equal townspeople number. Town wins if all Mafia are eliminated.
Add roles like "The Jester" (who wins if they get voted out) or "The Cupid" (who links two players together so if one dies, both die).
Limit the daytime discussion to exactly 3 minutes. This forces players to make hasty, often incorrect decisions, increasing the chaos.
Includes high-quality rules, setup guide, and variation cards.
Perfect for hosting without a screen.