A simple guessing game that requires logic and deduction. Perfect for killing time.
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One person thinks of an object, person, or place.
The group takes turns asking Yes/No questions to narrow it down.
Keep track of the questions. If the group guesses within 20 questions, they win.
If they can't guess after 20 questions, the thinker wins.
Includes high-quality rules, setup guide, and variation cards.
Perfect for hosting without a screen.